Christ Church Pellon C of e VC Primary School

Your new design will be uploaded in:
...
Please contact Delivery Team on
0113 3200 750 if you have any queries.
X

Computing

Intent

At Christ Church (Pellon) C of E (VC) Primary School, our Computing curriculum aims to develop pupils’ key skills and understanding of Information Technology, Digital Literacy and Computer Science to ensure that they can stay safe, thrive and make a positive contribution to an increasingly ‘digital’ world. 

Effective pedagogy is at the heart of good teaching and learning at Christ Church Pellon; successfully combining our knowledge of the subject with evidence-based teaching practices. 

How we teach computing

Our curriculum is underpinned by 12 principles of Computing Pedagogy, which are available to download as a poster (PDF, 234Kb). The materials on this page were created by the Raspberry Pi Foundation as part of the National Centre and are licensed under the Open Government Licence v3.0.

Lead with concepts

Support pupils in the acquisition of knowledge, through the use of key concepts, terms, and vocabulary, providing opportunities to build a shared and consistent understanding. Glossaries, concept maps, and displays, along with regular recall and revision, can support this approach.


Work together

Encourage collaboration, specifically using pair programming and peer instruction, and also structured group tasks. Working together stimulates classroom dialogue, articulation of concepts, and development of shared understanding


Get hands-on

Use physical computing and making activities that offer tactile and sensory experiences to enhance learning. Combining electronics and programming with arts and crafts (especially through exploratory projects) provides pupils with a creative, engaging context to explore and apply computing concepts.


Unplug, unpack, repack

Teach new concepts by first unpacking complex terms and ideas, exploring these ideas in unplugged and familiar contexts, then repacking this new understanding into the original concept. This approach (semantic waves) can help pupils develop a secure understanding of complex concepts.


Model everything

Model processes or practices — everything from debugging code to binary number conversions — using techniques such as worked examples and live coding. Modelling is particularly beneficial to novices, providing scaffolding that can be gradually taken away.


Foster program comprehension

Use a variety of activities to consolidate knowledge and understanding of the function and structure of programs, including debugging, tracing, and Parson's Problems. Regular comprehension activities will help secure understanding and build connections with new knowledge.


Create projects

Use project-based learning activities to provide pupils with the opportunity to apply and consolidate their knowledge and understanding. Design is an important, often overlooked aspect of computing. Pupils can consider how to develop an artefact for a particular user or function, and evaluate it against a set of criteria.


Add variety

Provide activities with different levels of direction, scaffolding, and support that promote learning, ranging from highly structured to more exploratory tasks. Adapting your instruction to suit different objectives will help keep all pupils engaged and encourage greater independence.


Challenge misconceptions

Use formative questioning to uncover misconceptions and adapt teaching to address them as they occur. Awareness of common misconceptions alongside discussion, concept mapping, peer instruction, or simple quizzes can help identify areas of confusion.


Make concrete

Bring abstract concepts to life with realworld, contextual examples and a focus on interdependencies with other curriculum subjects. This can be achieved through the use of unplugged activities, proposing analogies, storytelling around concepts, and finding examples of the concepts in pupils' lives.


Structure lessons

Use supportive frameworks when planning lessons, such as PRIMM (Predict, Run, Investigate, Modify, Make) and Use-Modify-Create. These frameworks are based on research and ensure that differentiation can be built in at various stages of the lesson.


Read and explore code first

When teaching programming, focus first on code 'reading' activities, before code writing. With both block-based and text-based programming, encourage pupils to review and interpret blocks of code. Research has shown that being able to read, trace, and explain code augments pupils' ability to write code.

Curriculum Overview and Vocabulary

Name
 KS1 TCC Curriculum map_v1.2.xlsxDownload
 KS2 TCC Curriculum map_1.2.xlsxDownload
 Teach Computing Curriculum KS2 vocabulary list_v.1.1.pdfDownload
 Vocabulary_List_KS1.docxDownload
Showing 1-4 of 4